STEP 9: Let's create our final move for the dancer!

  • Go to and drag Space Bar to the bottom of your program.
  • Change the name in front of the .jump() command to dancer.
  • Click Run and press the space bar to test the event.

We're going to delete the .jump() command later, but it's important to test your program at the end of each activity.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
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  • Reset Code Editor
  • Codesters How To (opens in a new tab)